Crossfire Archive
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Re: CF: Server Slowness ?



On Sun, Dec 06, 1998 at 06:22:24PM +0000, Aaron Baugher wrote:
> From: Ian Main <imain@netidea.com>
> 
> > I'm trying to play a game on whitestar.pyrsonal.org, and I find it
> > awfully slow.
> 
> > I'm playing on a completely unloaded T1.  ping, traceroute and mtr
> > all show a good connection with an average of about 90ms ping time,
> > yet the game itself can be very lagged.  It seems to be cutting in
> > and out.  It'll be fine half the time, and then very lagged at other
> > times.  I've had to wait about 10 or more seconds for keystrokes to
> > respond (after which I'm usually dead ;-) ).
> 
> > I'm using the Xlib client with -cache enabled. version 0.95.1.
> 
> I'm playing there (right now, in fact), and haven't had much trouble.
> My ping time is 150-200 (64K-ISDN), rarely a packet lost.  It's a
> little choppy sometimes, but I attribute that to my mail and news
> traffic hogging the line occasionally.  I'm using the X client (Linux)
> with -xbm, but no -cache.
> 
> This is the first time I've played on a remote server, though, so I
> don't know how the performance I'm getting compares to others.

Hmm, I should try with -xbm maybe.  There was another fellow on at the same
time as me and he said he had no problems either, and I could tell he didn't
cause he never just stopped like I must have..

Must be something to do with the path the packets take to the site.. quake2
works great ;-)


Thanks for the input :-)

Ian
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