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Whats the plan? (Was: Re: CF: Suggestions and bugs)





> 
>  A lot of the ideas included below are good ones, but require a serious
> amount of coding.  I certainly won't be able to do all of it - most of my
> time is spent just fixing bugs or working on other aspects of the code.
>
>  There are some other coders out there, and many of these things will probably
> need to be done from outside sources.  As another general note, new features
> tend to introduce new bugs, so some amount of wanting all these features
> and wanting a stable server need to be balanced.


	Hmm. Whatever happened to the development/stable scheme that was
	going to happen?

	Every once in a while, we discuss some plans for developing the
	server/client/etc, but mostly there doesnt seem to be any outline for
	getting from here to the magical version 1.0 (at least in terms of
	server development/features).

	I think its a waste to playbalance the game before we finish adding
	new features. Are we at that point yet then? I personally would like
	to see a great deal of things added to the game. One of the most 
	important (and complex) is the interaction of the monsters with
	spells/items/skills, eg "the AI". Potientially a new, good AI can
	really improve the game AND add more playbalance. However in the 
	short term, development on this is sure to screw things up balance-wise.

	Whats the feeling about what is important to add to CF for version 1,
	and what developments can wait for version 2?


								-b.t.

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