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Re: client/server (was Re: CF: Comments on documentation, 2 magic system)





On Thu, 11 Jul 1996, Mark Wedel wrote:

>  A new client is a good idea.  A wonder if a worthwhile strategy right now
> might be to just make the client fully functional and not care too much about
> network utilitization (as long as it isn't incredibly inefficient), and then
> work on streamlining and cleaning it up at a later point.  A lot of people are
> still playing on a local network, so efficiency isn't fully needed, but a
> working client is.  Arguable, you could even make assumptions that the client
> has full access to the pixmaps to start out, and worry about transferring them
> at a later time.
> 
>  Right now, I think we need to look into anything that gets us a fully working
> client.  You can hardly say use the client right now, when some things are not
> supported.
> 
> -- 
>  --Mark
> 


	We definately should not worry about pix/XPM dynamic loading with 
the client right now.  I think that we should not duplicate things like 
Mouse Events, but I don't know how the code goes from there to "Game" 
things.  I think that the client/server interface can start out 
resembling some internal function calls from inside the current server, 
and then let it evolve.


-Kris