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CF: Oratory skill and NPCs




> >  IF you are going to do this, I really think the NPC code should be revamped
> > at the same time, since really, charmed monsters would seem to be NPC's.  It
> > would be nice for most things in the oratory code to be handled by NPC code.
> > Having NPC's drop and use items based on conversations with others would be
> > a really nice feature.  message code like:
> > 
> > @match *
> > "I can only give the rod to people that know the secret codeword"
> > @match sorenson
> > @drop rod_fireball
> > 
> >  Would make things much nicer.  Likewise, having npc's use items, and so
> > on.
What about commands like
@move north ....
To indicate, that the Monster should move to the north...
That should activate possible buttons... Or you could handel some
levers, without killing the Monster. (Perhaps you need it onc more)

MfG
Klaus