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CF: bug fix for cleric starting spells...




	There seems to have been a change in the declaration of 
	start_prayers, so that cleric only starts w/ turn undead!

	Change the line 477 in server/players.c from:

>            op->stats.sp=start_prayers[RANDOM()%(sizeof(start_prayers)/sizeof(long))];

	to 

           op->stats.sp=start_prayers[RANDOM()%(sizeof(start_prayers)/sizeof(uint8))];

	This fixed the problem for me.

					-b.t.