Crossfire Mailing List Archive
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Re: Player limits -



On Sat, 29 Apr 1995, Jari Vanhala wrote:

> Mark Wedel writes:
> > However, alloying other items to be enchanted is withing the real of
> >possibility.  However, if that fireborn can create super rings, so should that
> >fighter, mage, or whatever else.  And if a character can end up having
> >several of these items, and use all of them out the same time, balance really
> >starts to disappear.
>  Just put max value to sum of bonus. Count all enchants, if over max,
> scale them down.. Easy =)
>  Max should be tuned that all races can get bonus to max.

This is not fun at all, because there is no other reason than
balancing for this, the higher possibility for insane effects
for higher enchantment sum, is more fun in this case. 

This is a bit question of playing dynamics.

With fixed sum player goes and enchants items and then
found the top level. And that's it. Player is now at the
end of enchantments, ther is no direction up anymore.

With strange effects on high magic player can try to
enchant a bit more again, to make better item, and
try to manage the effects the higher magic summons. 

<A HREF="http://www.lut.fi/~hevi/">Petri.Heinila@lut.fi</A>