Crossfire Mailing List Archive
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Re: Scale
In message <9503301537.AA10599@pluto>, Ken Woodruff writes:
>
>Mark writes:
>> Scale: This is true. The problem is what is a decent solution?
>> Obviously, it should take much longer to walk between towns than shops.
Obviously? The question we should be asking, is: does it make the
game more fun if we add realism here? I mean, who is going to ENJOY
slogging through boring countryside more than he has to? If you guys
make it painful to travel city-to-city then I'M going to set up
for-a-fee teleportation booths in the major towns.
>If we want some small reflection of the differences from traveling from city t
I think having outdoor-appearing maps is enough.
>
>I think adding a scale attribute to maps is a good start--once it's there
>code can start to make use of it. I can envision eventually adding modes
>of transportation to the game that affect a players speed at different
What happened to client/server? It didn't seem done in 91.7.
Regards,
PeterM