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Skills & stuff.




 Some quick thoughts.

 Skills are a nice idea.  However, unless the idea of what classes/races are
right now is completely rethought, tying them to certain classes/races is
a little pointless.

 That viking can know just as many spells as a mage.  And depending on how
the viking and mage distributed their stats at startup, they could have
the exact same stats (would be stupid to do so, but that is not the point.)
If skills are going to be added, then all the classes will need to get certain
skills, to keep balance (the special classes could be an exception - the
immunities they have oculd be considered skills of a different nature.)

 AS for compile time option:  Keeping them as compile time options often
is done because it is much easier to do that way than to actually have
special statements in teh code.

 But more than that, many of the options are things that should remain
prety constant game to game.  For example, with the new improve weapon
code.   The game only needs to be run without it once, and the players could
create the old super weapons quite easily.  For the life of the server, you
probably don't want to change that.

 --Mark