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Re: Misc notes/thoughts.




>	The Client should handle all X stuff, including all X type
>Binaries (i.e. XPM, AU), Windows, and Events.  The Client/Server
>interaction should be moderately readable text, and asynchronous.  The
>Server Should reference Display Items (such as
>pix/humans/players/barbarian) and the Client can render them as
>appropriate (Fonts, XPM, Animation).  Should sounds be separate, or part
>of the "Image" of an Object?  The later may lead to invisible objects to
>provide environmental sounds.

Why limit yourself to an X client only? Provided you set up a decent
model for interaction between clients and the server, you should be able
to design any number of clients for various platforms and graphical
systems.

------
Brett Rabe                                                 Email: brett@msc.edu
Network and System Administration                           Voice: 612/337-3443
Minnesota Supercomputer Center Inc.                         Pager: 612/538-8406
1200 South Washington Avenue, Minneapolis, MN 55415           FAX: 612/337-3400