Crossfire Mailing List Archive
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Re: Sounds



[Michael B. Martin]

|   Also, what about stereo? If a well is on your left, have a
|   dripping sound come out of the left channel, if your hardware has
|   one?

Give the client the map coordinates of the sound source, and the
client can implement Dolby Surround if it has the hardware.

Would be cool if you could hear the owls tooting far away, out of
sight.

We should restrict the number of objects with sounds on every map so
that it is feasible to let them all be active. Idea: Make a general
event queue. Throw dice to see how long till next sound. Put it in the
event queue (a priority queue). Similar for monster movement etc. You
can have one queue for the whole game, or one for each map.


Kjetil T.