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Re: Runes and Disarm



etc>
etc>> 
etc>> I know someone who tried the idea of giving a spellbook
etc>> of rune of death to an angel.
etc>> 
etc>> It made it heaps easy to get to some outrageous level
etc>> and according to them it was perfectly safe since
etc>> detonating the runes didn't even do anything, steping
etc>> on them didn't seem to cause any harm to the player.
etc>
etc>If you're patient enough, you can get an infinite amount of
etc>experience with no risk in many ways.  It sounds like
etc>this guy must have spent many hours doing this.
etc>
etc>At any rate, the amount of experience should depend on
etc>the relative level of the rune and the player.
etc>
etc>Runes inherit the level of the caster, and a Rune of Death
etc>won't hurt someone with a higher level than the rune.
etc>

This seems pretty silly to me but then I can't actually think of
a better way to do it, so I won't criticize it.

etc>But a rune of death will happily kill anyone (even the owner)
etc>who steps on it, so far as I can remember.
etc>
etc>> This is one of the reasons I think the disarm spell 
etc>> shouldn't give any experience for actually disarming
etc>> the rune. It should only give a little for actually casting
etc>> it.
etc>
etc>I disagree.  The amount of experience granted should depend on
etc>the relative level of the rune and the player.  For exercising
etc>a skill, you should get experience.  You should get a trivial
etc>amount of experience from disarming a trivial trap, however.
etc>
etc>Regards,
etc>

If you actually use the skill the disarm spell isn't a skill
it's a cheap way to get crap loads of experience without any risk
whatsoever, basically it sucks.

Is it possible to weaken the spell so it doesn't always disarm a
rune without any risk or to make it back fire or something.

Another bug with runes is the rune of (insert favourite cone spell
here), the cone spell originates under the person who trips it
meaning that if you stand still it doesn't hit you. This is kind of
silly on doors. Again I don't know how to fix it, so I will refrain
from belittling the programmer(who is no doubt smarter than I).

However to the programmer of the spell of disarm it is a crock
it gives too much experience for how easy it is to get and it's
too cheap to cast. It can give a few levels in a swing if I remember
rightly, pretty silly really.

Runes are a huge source of experience perhaps the chance of disarming
runes should be a little less random or give a lot less experience or
something

etc>
etc>PeterM
etc>