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Re: Skills Hack




>>>>> «Brian», Brian Thomas <thomas@chaupher.gsfc.nasa.gov> wrotte :

Brian> 	Now preists and clerics start with 
Brian> 	sense curse and Magicians with sense magic. Basically,
Brian> 	this is a minor update in the prior code.

Not sure it's a good idea :
 - spell casters are aleady powerfull (much than warriors, in my
    sense)
 - a lot of people have already bank characters with a lot of
   charisma for buying and keeping theyre stuffs, now the same will
   have also clerics and wizards to avoid object identification.

Pehraps this skills should not give alway the true status of an object
(depending the level.) Pehaps also, the magic of an object could
strike them when the character is not much powerfull or they could get
the skill at a certain level...

Another idea of skill : `rogues' could detect traps more easily than
other characters.

-- Laurent