Crossfire Mailing List Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: client server part 1





"Eric A. Anderson" wrote:
> Mark Wedel <master@rahul.net> writes:
> >  The game can be slowed down quite easily - there is some option in
> > the config.h which determines how many micrseconds for each tick
> > (right now, by default, it is 120,000 (about 8 ticks/second.))
> I knew about this, but it's not clear that what I want to do is slow
> the whole game down -- I think I just want to rebalance the speed.  I
> am pretty sure that to let people play over a 14.4. modem you're going
> to need to slow things down.

Why ? People keep saying that we need to go to client-server to reduce 
network bandwidth, so if I can play crossfire quite happily at the moment
over 9600 bps why should the c-s implementation need more bandwidth ?


Rupert