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Death crash...



A few dungeon collapes, with too many monsters active, but no
crashs for two days, until someone died...

Reading symbols from /usr/bin/X11/crossfire...done.
(gdb) where
#0  0x6f224 in LOG ()
#1  0x19a10 in rec_sigsegv ()
#2  0xef737c54 in end ()
#3  0x6f200 in LOG ()
#4  0x781ec in remove_ob ()
#5  0x30298 in move_ob ()

It seems death always crashs the server. Is there a 90.3 patch for
this? 

Also, it seem '-detach' is not the correct spelling. :)

GOod job people... If we don't die, it doesn't crash. Cool.