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Re: coding advice please



 One thought about making runes visible/invisible would be to do something
like invisible stalkers - have several animation phases, some which
are the rune, and others which are blank.  However, this allows rough
approximations (ie, once very 1, 2, 3, 4, etc animations it is visible.
OR 2 every ... and so on.)

 I also am not sure how the animation code works - whether it can be
updated after loading, or whether how the archetype has it, that is
it.

 As for runes, as I understand it, autoapply means the object is applied
the instant it is created (in this way, you can have chests that open
as the map is loaded, if you want to use that treasure table.)

 However, I don't see any reason why runes can not act as buttons and
similar devices - when someone steps on it, it then executes the
rune_explosion code or whatver.  Just as if you step on a button, it calls
the button toggle function.

 --Mark