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Re: crossfire....



Here's the help message I send to those who request help from
crossfire-request@ifi.uio.no:

------------------------------------------------------------------------
WHAT IS CROSSFIRE?

  This is a multiplayer graphical arcade and adventure game made for
  the X-Windows environment.
  It has certain flavours from other games, especially Gauntlet (TM)
  and Nethack/Moria.
  Any number of players can move around in their own window, finding
  and using items and battle monsters.  They can choose to cooperate
  or compete in the same "world".

REQUIREMENTS

  You will need UNIX, X-windows and an ANSI C compiler to compile this
  game.

MAILING LIST

  There are two mailing-lists dedicated to the developement and
  bug-testing of crossfire.  The first is for discussing bugs and
  features, the second is for announcing new versions.

  If you want to join or leave any of the lists, send mail to
  crossfire-request@ifi.uio.no with the subject "subscribe",
  "unsubscribe","subscribe announce" or "unsubscribe announce".
  If you use the subject "subscribe" or "unsubscribe" you will
  (un)subscribe to *both* lists.

  To send messages directly to the list, mail crossfire@ifi.uio.no.
  An archive of old messages can be found at ftp.ifi.uio.no in the
  directory /pub/crossfire/archive

FTP SITES

  FTP-sites where you can look for the latest versions are:

    ftp.ifi.uio.no:/pub/crossfire (129.240.64.2)
    ftp.world.net:/pub/crossfire (192.243.32.18)
    yoyo.cc.monash.edu.au:/pub/crossfire (130.194.9.1)

  Please use the one nearest to you.  ".no" in Europe, ".au" in Australia,
  ".net" in USA.

  If you are setting up another site, please notify me.

WORLD WIDE WEB

  An introduction to Crossfire can be obtained via WWW, 
    http://www.ifi.uio.no/~frankj/crossfire/

  This is still under construction.
------------------------------------------------------------------------

You don't strictly need to compile the game yourself to play it, but
IMHO, Crossfire is not yet suitable for playing other than on LAN's.


Kjetil T.