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Re: CF: Bugs and suggestions



In message <9406070010.AA12427@thurso.maths.adelaide.edu.au>you write:
>
>>  Selling itmes you did not want to sell:  This can be annoying, but would
>> be difficult to keep track of. 
>> 
>
>Perhaps the simplest method is the one used on the player-killing Mud
>Genocide - players can "lock" items into their inventory, preventing them
>from being sold (on a PK Mud, speed is of the essence, and "sell all" is
>the only way to shop :-).
>
>(In fact, a sell all command would be handy on crossfire too ... )
>
>David T Cook   e-mail: dcook@spam.adelaide.edu.au   Phone: +61 8 303 5709
	
	Thats actually a good idea.  You could also expand that
to include a sell all weapons, sell all misc, etc...  Maybe I'll
work on that.

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