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what's going on at soda:





I'm sending this on so other people don't re-do stuff that's getting
done here.

smurf@soda.berkeley.edu has recently done inventory locking.  
You may lock items into
your inventory so that you cannot drop them accidently.  The interface
is pretty good:  shift <left button> to lock/unlock items.  Scott
may wait to send this in until after he's made it save/restore from
.pl files, and until after he's made a DROP command to drop all unlocked
items.


I've done:  three clerical spells:  cause light/medium/heavy wounds
  charm monster spell
  revised AT_POISON so it's a bit more flexible and deadly (dependent
	on the level of the poisoner)
  added AT_GODPOWER which clerical spells will use.  Offensive clerical
	spells use about twice the mana of comparable mage spells.
  I've begun experimenting with traps.  I will work on adapting the
rune code so that runes can do sensible things from within inventories.

raytrace@soda.berkeley.edu:  improved mover for ball lightning
  working on making the spell of transferrence drive people mad, kill 
  if the spellpoints too far exceeds maxsp.


Regards,

PeterM