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Re: UDP communications (was: Re: Crossfire client)



In message:  <199402032338.AA16235@bolero.rahul.net>
             Mark Wedel <master@rahul.net> writes:
> There is no reason that a client could not know the various spell
>effects.
>
> However, the problem with the method is, that it makes adding custom
>spells to the various servers difficult.  Now all the spells would need
>to also reside in the client, so when ever a new spell is added to a server,
>that change would also need to be made to all the clients.

Why not have the servers download the spell behaviors to the client
upon connection?  Seems simple to me, and sends the info once instead
of _each_time_ a spell is used.

>   Mark Wedel
>master@rahul.net

- Alex