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Re: corpses



 It would not be that hard to modify the code so that the treasure list of
a monster can be changed map to map (reason it can't be done right now
is because the treasure list pointer is stored in the archetype, and not
the object).

 However, this would only enable using alternate treasure lists.  Right
now, items can be put into other items (monsters) inventories with crossedit,
but you can't do that with random objects (ie random_scroll, random_weapon,
etc).  Actually, you can, but nothing get generated from them - they
stay the random_* object type.

 Allowing treasure lists to be in maps would be a nice idea (idea also
came up of allowing images/new faces in maps also).  For treasure lists,
the way to do it would probably be something like once seeing the
treasure_list string to follow it through and generate teh appropriate items.

 But I don't see that getting added in the near future.  Allowing treasures
to be changed will probably be done at the same time the object structure
is cleaned up/rearranged to make it use less space.

 --Mark