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Re: Traps and doors



 The basis I could see for using a key on a door with the trap
not going off is this:

 If this was more a role playing game, then various creatures would
go through the doors, and not want to detonate traps.  So by using
the key, they would get through safely.

 The lock itself will not know whether a normal key or a skeleton
key is being used, and therefor, the trap should would not go
off, because the creator of it would not want to be hit by it.

 Personally, what I think would be a neat idea would be have the
doors open and close, and thus be re-usable (remove the gauntlet
heritage of disappearing doors, although the long wood ones should
probably remain).

 Some doors would be locked, some trapped, some both.  If a door
that is locked is unlocked (via key or new spell), the door could then
be locked.  In general, traps on a door that is traversed in this fashion
would not go off, but would not be deactivated either.

 Doors could also be re-locked (via special abilities, or new spell.)
However, if the door was bashed down, this could not happen.

 Monsters would also go through doors, unlocking and perhaps locking
by various special abilities.  Some monsters might also resort to
bashing down doors.  In this way, if a party is being pursued, they
might decide to lock the doors behind them, slowing up the monsters.

 Some monsters might be unaffected by doors (by the fact that the
doors are not airtight, and some monsters can get through very
small spaces (puddings, slimes).

 Just some thoughts.

 --Mark