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Talking to NPC's



>  Also, if there is information that the NPC needs to tell you, there should
> be some way of knowing to ask the correct question, and not just
> guesswork.  Most 'conversations' are set up to use keywords.  The playe
> should have some idea of the keyword to use (either from a previous
> response, or as a referral.)

Back in the good old Ultima days, you had to talk to a character for a while,
ask him/her several questions before you could ask some of the really
important questions. In Ultima IV, you had to collect a lot of information,
for example about some stones, among othet things. But you couldn't just walk
up to the character and say/ask 'stone', you had to small-talk a bit first.
(Ok, so you only had to ask one spesific question, but the information was
not revealed at once)

A simple (?) boolean-thingie in the conversation code? It sure would improve
the questmaking possibilities...

- Regards, Bjorn.