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Re: CPU -- Ultima 8



 I would guess that it is due to a lot of floating point being used
(all speeds, which need to be changed), and your machine lackign floating
point hardware.

 On my system (sun 3/60, 20 mhz 68020 + 68881 fpu), standing in the starting
maps consumes about 30% of the cpu time, about 20% of the is crossfire,
and 10% the XSun server (this is with XPM mode), most of which is 
user time.

 I wonder if the problem might be related to the devices, and the system
having trouble sending all the information to the screen fast enough?
Or maybe swapping.  Otherwise, it really shouldn't be system time.

 --Mark