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Re: Pixmap update.



From: Mark Wedel <master@rahul.net>

>  Colors:  16 colors is pretty close to what crossfire uses right now.  This
> would seem to me that the pixmaps would not look a lot better than the
> bitmaps right now under such a system (exception is the masking).

Masking and more colors same pixmap would allow much nice looking
graphics than currently used even 16 colors. Something like 
16 or 32 colors would allow quite nice looking objects, IMHO. Of
course more colors would look nicer and makes easier select colors. 

One thing I wonder is that how much more disk-space XPM-files take than 
bitmap files?

>  The thing that I thought about color pixmaps was that you could do some
> shading (darker and lighter colors) to create a more 3-d look.  This,
> however, takes more colors.

This would be nice, but first I would like see that all objects
are in the same style, i.e. all walls are in  same angle, etc.

>  As for speed:  Drawing only the floor and top object would probably work,
> and not hurt speed much (if at all).

This seems like a reasonable solution, since if there is many objects
on stack, player can't see all of them anyway. And I don't like
idea of leaving out animations. Maybe some kind of linked list those
animated/moving objects, like someone made in the amiga port.

BTW. Is there any plans to to release new version (0.90)? Seems
that those deveplopment versions released with crossedit cause 
some confusion. Or isn't the current version stable enough?

 -Tero