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Re: Death




> Here's another alternative for death. I have had an idea for two spells - 
> recusitation and raise dead.
> Recusitation must be cast within (dead characters level) minutes of the
> characters death upon his or her gravestone. ...
> Raise Dead can be cast upon a dead characters gravestone anytime after they
> died, but is otherwise the same as recusitation.
> ...
> How does that sound ? Reasonable ?

Perfect, only Raise Dead seems a little too powerful.

My feeling is that a very advanced character should have a way to be able to
be saved from death by monsters -- but not death by other players.  The
character should have to make some advance preparations to be saved.  My
reasoning goes like this; for 1st to 9th level characters, death is a reality,
but OK since it only means the loss of a couple of hours (except for
inexperienced players).  For 10th to 20th level characters, death is a real
nuisance.  You have to have played the game several times to be able to get
that high, and it takes many hours.  Furthermore, you tend to stop exploring
at this stage, since you don't want to have wasted that all that time playing
just to die in a "screw you" map that got tossed in there without having
several gravestones put in front of it.  For higher level characters, death is
only going to happen when the player really screws up, like pressing 'A' when
you meant 'a' and opening up the room with the 100 demon lords.  It's just a
factor of you pressing the wrong buttons, not having the wrong idea.  The
later two situations should be preventable, at some considerable expense to
the character.  However, the possibility of getting killed by other players
should always be present.

I propose a system in which a character can make arrangements to be recalled
at the moment before death to a certain position on a certain other map that
is set up before death occurs.  I'm imagining buying the "scroll of divine
life insurance" and applying it in some secret place.  A small halo appears in
that place wich can be picked up and moved by anyone.  Mid-level characters
might even have a way of foiling this, perhaps with some sort of "dispell
magic" spell.  The point is, other players can screw it up on you.  It should
be really expensive too -- I'm thinking around 50-100 thousand to set it up
each time, and when you come back you have a -1 to all your stats.

Would that keep everybody happy?

--joe