Crossfire Mailing List Archive
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Re: Death
> Crossedit is even better!
Of course I meant crossedit :-) I get them mixed up...
> There needs to be a map design philosophy that is almost laid
> in stone. That prevents "giving" away experience or treasure, and
> also prevents unwarned, unprovoked or unknown attacks out of
> nowhere.
I suggest the following rule:
Make fair maps.
Then let the administrator decide what's fair :-)
Oh, and crossfire can just say a map is closed when a map is lacking.
Of course, with two sufficiently intertwined maps, both may have to
go, but that is the designer's problem, really.
Kjetil T.
- References:
- Re: Death
- From: Matthew Zeher <matt@cs.odu.edu>