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Crossfire v0.88.5



I've put up the following files at ftp.ifi.uio.no:/pub/crossfire :

 679017	crossfire-0.88.5.tar.Z
		This is the regular source.
1278884	crossfire-0.88.5.maps.tar.Z
		The maps as they look here right now.
 115629	crossfire-0.88.4-0.88.5.diff.Z
		Diff-files generated by makepatch.  Note: patch doesn't
		always place resulting files in correct directories; you
		will probably have to put the new bitmaps manually into
		the bitmaps/ directory.
 171936	crossfire.maps-0.88.4-0.88.5.diff.Z
		Diff-files for the maps, made by makepatch.  Same problems
		with diff as above, I suppose...

Changes:
 - Several speed enchancements, especially when loading maps.
   The game should be "smoother" during multiplayer sessions (it doesn't lock
   up the other players while someone enters a huge map, and if the game has
   enough unused memory, it tries to keep old maps in memory).
   Archetypes are being hashed, thus loading goes much faster.
 - Some buttons in the editor to choose type of archetypes to list.
   (Note: this is probably last change to the editor, as a better version is
   being worked on by someone else)
 - Maps reset after a (configurable) while.
 - Most monsters sleep until players approach.  Should speed up things.
 - Some "monsters" are unaggressive.
 - New variable/stat: armour.  This is "sort of" culminative from the armours
   you wear.  armour% is subtracted from physical damage.  At last platemails
   have become useful again, even when fighting extreme monsters.
 - Some bugfixes.  Especially: Vulnerable was never used from items!
   Also: The spells that beholders and skulls cast didn't have AT_MAGIC set.

Bug-reports are as usual welcome.

-Frank.