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Re: Where are servers?



> Btw. Has anybody any idea, how much crossfire loads the network.
> CrossFire uses X-protocol, so there goes a lot of small packets.
> It uses mainly character, so it's behaviour could be compared to
> terminal-programs. But if any has possibility make accurate measurements,
> it would be good to know.

I tested this a while back, and naturally enough crossfire sent
(and received, if anyone had hit a key, though this is usually not
the case) one packet for each tick (10 packets / second).
However, with the -f switch (using XFlush instead of XSync),
X-windows compressed the data into ~7 packets / second.
Maybe this will improve with the new slow-net protocol in X11R6.

This is for each player, of course...

Since it's an arcade game, there isn't really any way to drop below
these numbers, even by changing to udp/ip (the game would be unplayable),
thus its best to only use servers if you can connect to it across
a very fast network.  (Like between the Universities in Norway; we have
a 34Mb network which seldom has more than 1% load, enabling us to play
crossfire and xpilot without any delays 8)

-Frank.