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Crossfire ideas



Here's some ideas for things I'd like to see in Crossfire:

New Scrolls. The current scroll becomes a scroll of destruction.

Scroll of fire - similar effect to the scroll of destruction but produces
fire. This makes it less effective than the scroll of destruction unless we
up the damage a little bit as it destroys items. Scrolls of destruction 
don't harm other players, maybe scrolls of fire should 8-).

Scroll of frost - same as the scroll of fire but with frost instead.

Maybe even scrolls of paralysis and undead turning.

Scroll of resurrection - sets the ressurection flag for a player. Now when 
his hit points drop below zero instead of dying he is brought back to life
immediately at full hp but loses a point of con. This scroll should obviously
be fairly rare. Optionally these scrolls could be stacked, i.e. you can 
read three scrolls of resurrection and you can die three times in a row before 
you need to read another (this makes them pretty powerful).

Scroll of recall - instantly teleports you home.

Scroll of joining - teleports you next to a player of your choice. Really handy 
for joining up with other players when you have no idea where they are, but 
will require some way of inputting the name of the player you wish to join.

Scroll of summoning - like a scroll of joining, but summons another player to
you (much like the dm power). Similar problem with input.

Potion of heroism - temporarily increases your strength and con by 4 and dex by
2. Multiple uses increase time of the effect, they don't keep adding to your
stats.

Directed teleports - these are teleports which are connected together so that 
stepping into one will take you to the other even if it is not in view, and 
never to any other teleport. It should also be possible to make these one way.

Invisible teleports - these would be a real bastard 8). They would also be a
hassle to use with the editor (is that an empty square or an invisible 
teleport ?).

That's all for now. I'll start implementing them when I have some free time
(unfortunately not in great supply 8-( ), but anyone else feel free to implement
them also.


-Rupert
--
Rupert G. Goldie                                             rgg@aaii.oz.au
Australian AI Institute