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Timing (was Re: crossfire)



> Subject: Re: crossfire
> Content-Length: 8348
> 
> Robert Forsman <thoth@reef.cis.ufl.edu> raises some topics I think you
> others on the crossfire list are interested in. 

[Much sacrificed to the bandwidth gods.]

> 
> > Also, the timing is a hateful problem.  I'm not sure there's a
> > decent solution to the multi-player realtime problem.  Games like
> > nettrek work because combat is fairly slow and there aren't many
> > opponents.  Nethack works by not being realtime, so that the player
> > can handle several opponents at once by thinking things out.  Ditto
> > with Moria.
> 
> It sounds like you think there is a problem with Crossfire's handling
> of this. Crossfire assumes that everyone is active when they are in.
> You can never turn away for long for fear of dying of hunger. A pause
> button could be added, but such a feature is easily misused. But then
> again, so are savefiles in Moria and Nethack, or even DM mode in
> Crossfire.
> 
> 
> Kjetil T.
> 
I would like to second the motion for *some* sort of pause feature.  I was
playing yesterday (after hours) when my boss came by to ask some questions.
With no way to save or freeze the gasme, I had to let my character get his
butt whomped by some insignificant monsters.  Since I frequently play in
a single user mode anyway, I think that specifying single-user mode and
allowing a pause may be one way to go.  Another may be to allow a pause
during a regular multi-player game, which would put your character in a
statsis field, allowing the game to continue, but your character to remain
in stasis.  Potentially annoying to other users, particularly ones you've 
allied yourself with, but it seems necessary to the playing of the game,
at least to me.

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